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RealBadHombre

11
Posts
1
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A member registered Apr 17, 2017

Recent community posts

That was torture.

This update kicks ass, love it!

That sounds awesome! One other little thing that might be nice, is at the event selection screen if the battle options had a total bounty displayed at the bottom.

It would be nice if after you lost it would show a quick screen with how many battles you won. I was nearing 40 but forgot to check the actual number before my last fight and it just went straight back to the start screen.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object level_editor:

Array index must be positive

at gml_Script_check_combine_rules

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_check_combine_rules (line -1)

gml_Object_level_editor_Step_0

Has this issue been fixed?

I think it's linked to the alpha channel problem. It seems like when importing an image you lose a lot of the alpha value for anything that's not totally opaque. When you export you lose it again. In my case I had a blob with a body that was 50% opaque and shadows that were 75%. When importing it to Juice FX, I lost the body completely and the shadows were faint. When I exported I lost all the shadows too and was left with only the outline.

Same issue here, any idea if this issue can be fixed? The sole reason I bought this was for this game where I want this see-through slime blob to jiggle around and this software can't really help me with that at all since alpha doesn't work. Pretty bummed because otherwise it looks great